That also presented the obvious problem: the more popular the streamer, the bigger the queue. In the end, it was supported by roughly 10 games, which would create a queue for players to join. This was the concept that would most centrally leverage Google's YouTube business into its video game offerings, and it seemed like a perfect marriage of both. In theory, you could organize tournaments or create massive and asynchronous multiplayer experiences. YouTube streamers could invite viewers to jump right into the game and play alongside or against them. In the end, it was mostly supported by a handful of Ubisoft games-a solid use-case given its slate of tactical first-person shooters, but not enough to put Stadia on the map.Ĭrowd Play, a feature targeted toward giving video game streamers more tools to interact with their community, could have been incredible. Stream Connect promised a tightly integrated co-op multiplayer experience, showing each player in a game a live video feed of their teammates' screens for better coordination. #Hd borderlands 3 image software#In the end this was used mostly as a bootstrapped challenge mode, letting players and developers like id Software share Doom Eternal Horde mode loadouts. State Share would allow you to send a captured game state to your friends, letting you help them through a difficult part of the game and then send it back, or challenge them to outdo your own accomplishments. In concept, at least, these were great ideas. That was less than 10% of the total library, and even among those games, many of them only included one or two of the features, not all four. As of late 2021, Google boasted that more than 20 games in total included one or more of these features. But each of those features were absent from launch and weren't really integrated at a platform level-individual developers had to implement them piecemeal, making the experience of using the service inconsistent. Now Playing: The Rise And Fall Of Stadia Games And Entertainmentįeatures like State Share, Stream Connect, Crowd Play, and Crowd Choice had a chance to integrate video games and the popular advent of game streaming for an audience like never before. Instead, I'm talking about synergistic goals that should have been perfectly achievable for one of the wealthiest corporations in the world that's already operating a huge and successful video streaming site and server infrastructure network.īy clicking 'enter', you agree to GameSpot's Now to be clear, I'm not talking about laughably pie-in-the-sky promises like "negative latency." Some of its tech promises were nothing more than smoke and mirrors, attempting to assuage reasonable concerns about streaming tech as the backbone of its video game offerings. The vision outlined in Stadia's 2019 announcement promised several features that actually could have been disruptive game-changers for the industry-if only any of them had been available at launch or gotten more widespread distribution once they did arrive. #Hd borderlands 3 image Pc#Though it's easy to forget after watching Google struggle for years to provide a game-streaming experience on-par with a traditional PC or console, the mega-corporation originally pitched its Stadia service with much broader ambitions.
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